Overwatch Needs To Bring Back Two Tanks
Overwatch 2 has a new ranked system, and I don’t think I’ve seen anything like it. Instead of starting with placement matches before dumping you onto the ladder, Overwatch 2’s placement matches never end. You never get to see your SR, you have no idea how close you are to ranking up, and unless you win your next game, you can’t even see how close you are to your next rank adjustm
Challenges also incentivize deviant play, which creates a negative game experience. In team games, this means pursuing goals that are different from the rest of your team. The stated objective of the game – get the most kills, score the most goals, capture the most objectives, ect. – may not align with the goals of each individual player. We’ve all seen (and been) the player ignoring the objective while trying to sniper headshots because we had a challenge for it. Both teams suffer when players are asked to do something different than the game’s objective, but the person messing up the game for everyone else is getting rewarded for
There’s a pretty good chance that everything is the same under the hood, but it’s just being presented in a different way. Instead of losing or gaining 25~ SR after every match, Overwatch 2 is just keeping track of your score and delivering all of your SR at once after your seventh win or 20th loss. You don’t get to see what that number is though, which means hitting those season high ranks is going to be a lot har
The system secretly tracks losses as you work your way towards 20, but it never tells you how many losses you’ve stacked up. The only way to know if you hit the loss threshold is if you get a rank adjustment before reaching seven wins. You could play up to 26 games (19 loses and 7 wins) before finding out what your new rank is, and you’ll have no way to know – other than keeping track of your wins and loses on your own – whether your rank is going up, down, or staying the s
I was ready to call it quits and decide that I’d been right, Overwatch 2 esports|https://overwatch2tactics.com/ simply wasn’t for me, when I misclicked while swapping heroes and ended up as Junkrat. His opening battle cry, “I’ll keep trying till I run out of limbs!” tickled me immediately. “Plenty of bombs to go around!” is a great one, too. I spent two hours playing as him and had a blast, pun inten
Right now, it’s a literal “if and when we do that” situation. Even Warzone, another Activision Blizzard game, sticks its war-grizzled operators in cosplay for big crossovers. If Overwatch joins in, it’ll be hard to deny that this trend is the new norm – it’s not about what artists can design or think of, it’s about the biggest brand deals, and at that point, it all becomes cold and corporate. But maybe the “if and when” won’t stick and Overwatch will keep chugging along like Apex Legends, making its own designs that outrank most others from elsewh
On payload and other defend-and-attack maps, shield-based tanks are now the best bet, leaving other picks less viable. It’s much harder to defend your team with a hook and some healing juice, but that’s no fault of tanks like Roadhog – they’re not meant to be the defenders, they’re there to draw aggro and punish lone wolves. It can still work playing offense-based tanks with the right player, but it takes a lot of skill, and that means lower-ranked matches are a headache. You have to know how to push, stay alive, and defend the team all at once, and failing that brings everyone down. Throw in a damage-focused healer and you have a constant stream of marching into the line of fire and then sitting in spectate waiting to respawn. There’s a reason team kills have become frequent enough to warrant their own challen
Ultimately players will still find themselves in the rank they belong in eventually. This doesn’t make climbing easier or harder in the long run, it’s just a psychological trick. We’ll have to see how the playerbase responds to it throughout the first season, but my gut says most people are like me and would prefer transparency, no matter how marsh that reality might
Free-to-play games have changed so much since Overwatch launched in 2016 that the sequel not only has to adapt to going free but also has to navigate the modern world to find its place if it hopes to earn back its cultural cachet. A big part of gaming that’s changed in the last six years is in how developers approach cosmetics – it’s all about crossovers, baby. Fortnite’s got Star Wars, Indiana Jones, and Uncharted, and is even rumoured to be roping in Doctor Who , while PUBG has joined in on the fun with Spider-Man and NieR. The biggest free-to-play games are all about IP – just look at MultiVersus – but Overwatch never needed that and still doesn’t, and earning back its presence doesn’t mean copying the new kids on the bl
The third point in the multiplayer game holy-trinity is moderation, especially if a game caters to minors as well as adults. Reports recently emerged that there were certain Overwatch 2 servers that weren’t moderated properly, as they had inappropriately themed custom games modes like “Sexual Assault Simulat